Player field manual // Gameplay

Melvor Idle 2 Crafting: Unlocks and Recipe Choices

Unlock Crafting in Melvor Idle 2, choose recipes for Hunting, equipment and quests, and manage materials, stop conditions and workshop upgrade costs.

Updated

01

Unlock Crafting and Choose Your First Goal

Unlock Crafting by reaching Woodcutting level 5. For an early progression goal, reach Crafting level 3 and make five Basic Snares to unlock Hunting.

The recipe and station examples here cover Demo build 26316041, with Crafting capped at level 60. Early Access is announced with a level 99 cap. For the Demo, choose an available recipe that supplies your next unlock, equipment piece or quest objective.

02

Follow the Early Route Into Hunting

  1. Train Woodcutting to level 5 to open Crafting and gain access to Flax Bush.
  2. Harvest Flax Bush to collect Flax for spinning and occasional Stick for your trap recipes.
  3. Spin Flax into Bowstring to work toward Crafting level 3; Bowstring is available from Crafting level 1.
  4. Craft String once you reach Crafting level 3 so you have the cordage needed for Basic Snares.
  5. Mine Stone to supply the remaining trap ingredient; gathering Stone is available at Mining level 1.
  6. Make five Basic Snares at Crafting level 3 to complete the production requirement that opens Hunting.
03

Choose Recipes by the Product You Need

Choose a recipe around your next useful product rather than following a fixed training list. The examples below cover materials, leather equipment, glasswork and traps. Their XP values are base rewards per craft; use your current-action values when comparing training choices.

OptionDetails
Leather — Crafting level 1Use 1 Cowhide to produce 2 Leather and gain 3 base XP. Choose this to stock leatherworking materials.
Bowstring — Crafting level 1Spin Flax into Bowstring for 2 base XP. Bowstring supplies bow and crossbow recipes in Fletching.
String — Crafting level 3Use 1 Flax to produce 3 String and gain 1 base XP. Keep the output for recipes requiring String.
Basic Snare — Crafting level 3Use 2 Stick, 3 String and 1 Stone for 5 base XP per craft.
Leather Cowl — Crafting level 5Use 2 Leather for 10 base XP per craft. Choose it when you need this leather equipment piece.
Unpowered Orb — Crafting level 5Use 3 Molten Glass for 6 base XP. Unpowered Orb is an input for Runecrafting weapons.
Basic Small Bird Catcher — Crafting level 10Use 1 Oak Log, 3 String and 4 Feathers for 10 base XP per craft.
Pack of Vials — Crafting level 10Use 2 Molten Glass for 7 base XP per craft. Select this recipe when your goal requires Pack of Vials.
04

Find Inputs for Leather, Glass and Jewelry

Hunting Wild Cow becomes available at Hunting level 5 and supplies Cowhide. You can also buy Cowhide from the shop for 40 GP each. Decide whether gathering or buying fits your immediate goal before committing to a leather batch.

Molten Glass is made in Smithing at level 2, using 1 Bucket of Sand. It then supplies Crafting recipes such as Unpowered Orb and Pack of Vials. Prepare the glass before starting the finished product so missing inputs do not interrupt your batch.

For Topaz jewelry, Mining Topaz Vein at Mining level 12 supplies Uncut Topaz. Cut it into Topaz, which is used with Silver Bar in Silver Topaz Ring and Silver Topaz Amulet recipes. Choose the finished jewelry you want before spending the gems or bars.

05

Craft Toward Quest Milestones

Misty Reconnaissance provides a reason to prepare climbing accessories. Climbing Gloves and Climbing Rope unlock at Crafting level 12 and each award 66 base XP. Gloves use 8 Leather and 8 Iron Bar, while Climbing Rope uses 2 Wool and 5 Flax.

For Rocky Rumble, Sulfur Protection Gloves unlock at Crafting level 18 and award 250 base XP. The recipe uses 1 Hobforge Gloves and 4 Magic Cowhide. It consumes the Hobforge Gloves, so keep a separate pair if you want to retain them for your Smithing Toolbelt.

06

Budget for Crafting Station Upgrades

Assess an upgrade by its listed effect on interval, output, preservation or XP. Compare the current-action values to judge its value for your chosen recipe. Set aside the materials for your next batch before spending on a station.

OptionDetails
Crafting Station I upgradeRequires Crafting level 5; costs 2,000 GP and 50 Normal Log.
Crafting Station II upgradeRequires Crafting level 10 and the previous tier; costs 15,000 GP and 100 Oak Log.
Crafting Station III upgradeRequires Crafting level 25 and the previous tier; costs 50,000 GP and 300 Willow Log.
Crafting Station IV upgradeRequires Crafting level 40 and the previous tier; costs 100,000 GP and 250 Mithril Bar.
07

Start a Batch With the Right Stop Condition

  1. Select the recipe for your target product to prepare that crafting action.
  2. Set a stop condition that matches your goal: Recipe Creations counts crafts, while Products Gained, Products Owned and ingredient conditions count items.
  3. Press Create to start the selected recipe with your chosen stop condition.
08

Fix Stopped Crafts and Compare Training Choices

  • Check every ingredient and currency requirement. Each crafting step requires the full listed costs to be on hand, and crafting stops when they are missing.
  • Check your stop condition when a batch ends earlier than expected. Craft counts and product counts measure different things.
  • Use both the recipe's step count and its interval when judging completion time. A craft progresses through its required steps.
  • Compare current-action XP per hour alongside material use and output. The recipe table gives base XP per craft.
  • Check Demo availability before planning another station purchase. Crafting Station V is locked in the Demo.
  • Read the Welcome Back summary after an offline batch. Offline actions use materials and respect stop conditions, so missing ingredients can leave part of your absence inactive.

Review Crafting Mastery Guild tasks before choosing a long training batch. The sequel replaces per-item Mastery with a task-based system, and completed tasks award Guild points. Prefer a useful recipe that also advances a Guild objective when that fits your material supply.

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