Player field manual // Gameplay

Melvor Idle 2 Thieving Gear: Drops and Target Routes

Find Melvor Idle 2 Thieving gear sources, target requirements, and chest access tips, then choose demo rewards that fit your next training goal.

Updated

01

Choose the drop you want to pursue

In the Melvor Idle 2 demo, target Thug for Balaclava, Locked Thug Chest for Thug Armband, or Bandit for Bandit Gloves. Choose the reward you want, then check the target's level requirement, success chance and any chest access costs before starting your hunt.

Thieving rewards can support other skills as well as Thieving itself. Read an item's actual effect before deciding how long to pursue it. Give yourself a clear stopping goal, such as obtaining the equipment you want or gathering materials for your next recipe.

02

Gear rewards and their target requirements

TargetEquipment and related rewards
Citizen — Thieving level 1Silver Topaz Ring, alongside Stone, Bread and Lemon.
Thug — Thieving level 5Balaclava, leather armour pieces, Copper Defender and Silver Topaz Amulet; also supplies Lockpicks.
Locked Thug Chest — Thieving level 10Thug Armband, Hard Leather Boots, Hard Leather Cowl, Iron Dagger and Gold Topaz Ring.
Thug Chief — Thieving level 15Thug Chief Ring, Copper Gloves, Copper Helmet, Copper Mallet and Copper Platebody; also supplies Lockpicks.
Craftsman — Thieving level 17Craftmans Monocle, plus materials including String, Bowstring, Molten Glass and Unpowered Orb.
Fisherman — Thieving level 20Fisherman's Raincoat, alongside Basic Bait and raw fish.
Farmer — Thieving level 25Straw Hat, crops and Ranchers Chest Key Half (a).
Chef — Thieving level 30Chef's Hat, alongside prepared food including Chicken Sandwich and Strawberry Cake.
Locked Ranchers Chest — Thieving level 33Ranchers Belt, with materials including Cowhide, Wool, Silk and Elk Hide.
Bandit — Thieving level 33Bandit Gloves, ranged equipment and ammunition; also supplies Lockpicks.
03

Check the effect and the equip requirement

Silver Topaz Ring grants +3 Slash Attack Bonus and has no equipment requirement. Citizen can supply it from Thieving level 1. Compare that combat bonus with your current jewellery before deciding whether to keep or sell the drop.

Leather armour requires level 1 Ranged, while Hard Leather armour requires level 20 Ranged and level 10 Defence. Thug supplies leather pieces, and Locked Thug Chest can supply Hard Leather Boots and Hard Leather Cowl. Plan around both the target you can steal from and the equipment you can currently wear.

Copper weaponry requires level 10 Attack, and Copper plate armour requires level 10 Defence. Thug Chief can drop Copper Mallet, Copper Helmet and Copper Platebody. If those drops are your goal, check your combat requirements before spending a long session collecting them.

Use the equipment guide to compare combat drops before replacing your current gear.

04

Follow a reward-focused training route

  1. Reach Cooking level 10 to unlock Thieving. This opens the skill you need for the target and chest routes below.
  2. Train on Citizen toward Thieving level 5. Citizen is available from level 1 and offers a chance to collect Silver Topaz Ring while you work toward Thug.
  3. Pickpocket Thug in Lowtown District to pursue Balaclava and gather Lockpicks. Keep your desired equipment while deciding which spare materials you want for later activities.
  4. Inspect Locked Thug Chest's separate key or lockpick access conditions when you reach Thieving level 10. This lets you judge the access cost before pursuing Thug Armband.
  5. Target Thug Chief at Thieving level 15 if you want Thug Chief Ring or its Copper equipment drops. This gives your next training stretch a specific equipment goal.
  6. Choose a specialist reward from the target table as your next goal. Match the item's displayed effect to the activity you intend to train before committing to the hunt.
  7. Target Bandit at Thieving level 33 when your goal is Bandit Gloves. Its other rewards include ranged equipment, ammunition and Lockpicks, which may also fit your account's needs.
05

Budget for chest attempts and stored loot

Failed attempts and consumed Lockpicks can change the value of a chest hunt. Consider the resources you are willing to spend before settling in for a particular reward. Reassess the route if its cost is crowding out the activity you originally wanted the item to support.

The Thieving +20 Bank Slots upgrade costs 5,000 GP and requires Thieving level 20. The +25 Bank Slots upgrade costs 25,000 GP at Thieving level 50, while +30 Bank Slots is locked in the demo. Consider storage spending alongside your other purchases when you want to retain equipment and crafting materials.

Use the Crafting guide for Silver Bar and Topaz jewellery recipes before selling spare materials.

06

Check these points when a gear hunt stalls

  • Check that you selected the target carrying your desired reward. Keep the target table handy when moving between pickpocketing and locked chest hunts.
  • Check chest access separately from its Thieving level. Locked Thug Chests have key or lockpick conditions, so reaching the level alone should not be your only preparation.
  • Review success chance and the attempt interval before extending a session. Pickpocketing attempts take an interval and succeed according to their success chance.
  • Compare experience gained over your actual training time. Keep per-attempt XP separate from hourly progress when judging whether a target suits your training goal.
  • Recheck equipment requirements if you obtain a piece you cannot wear. Decide whether to keep it for later or return to a reward that helps your current activity.
  • Keep Bandit Leader and Locked Bank Chest out of your demo route. Both remain locked in the demo, so choose an available target for your next hunt.
  • Keep your route within the demo's level 60 skill cap. Astrology, Herblore and Agility are excluded from the demo, so leave plans involving those skills for Early Access.

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