Use Production Skills for Non-Combat Magic Tasks
For non-combat Magic tasks in the Melvor Idle 2 Demo, use Runecrafting to make runes and magic equipment, and the relevant artisan skill for other production. Do not follow the original game's Alt Magic spell list as a sequel Demo walkthrough.
These instructions cover Demo 0.11.4. Standard Spells are available for combat, while Advanced Spells and Astral Spells are locked in the Demo. Demo skill progression is capped at level 60.
Unlock Runecrafting and Prepare Its Materials
Runecrafting opens after you reach Mining level 8 and Crafting level 5 and defeat 5 Mind Golbin in Golbin Forest. Mining Rune Essence also becomes available at Mining level 8, supplying the material used to make runes. These are production requirements; keep them separate from the Magic levels needed for spells or equipment.
Making a weapon and equipping it have separate requirements. An Air Wand can be made at Runecrafting level 1 and equipped at Magic level 1. Check both requirements before choosing which equipment to produce.
Rune, Orb, Wand and Spell Requirements
| Action | Requirements and Outcome |
|---|---|
| Craft Air Rune or Mind Rune | Both recipes unlock at Runecrafting level 1. Each consumes 1 Rune Essence to produce its rune. |
| Make an Unpowered Orb | Requires Crafting level 5 and 3 Molten Glass. The orb is an ingredient for making an Air Wand. |
| Craft an Air Wand | Requires Runecrafting level 1, 1 Unpowered Orb, 12 Air Rune and 6 Mind Rune. Produces a magic weapon through Runecrafting. |
| Cast Air Strike in combat | Requires Magic level 1 and costs 2 Air Rune and 1 Mind Rune. This is a Standard Spells combat action, not a production recipe. |
Start a Rune or Magic Equipment Recipe
- Gather the inputs for your chosen recipe: Rune Essence for rune production, or an Unpowered Orb and the listed runes for an Air Wand.
- Select the recipe in Runecrafting to choose the rune or equipment output you want to make.
- Set a stop condition for the batch. Recipe Creations counts crafts, while Products Gained and Products Owned count items.
- Press Create to start the selected recipe. Artisan crafting needs the full item and currency costs available at each crafting step.
Choose Between Production and Combat Casting
Runecrafting recipes produce rune supplies and magic equipment. Combat casting uses your selected spell through an attack stance that casts spells, and damaging hits award experience to the skills listed by that stance. Choose production for supplies or equipment, and combat casting for battle progression.
An Air Wand uses Air Rune and Mind Rune that could otherwise supply Air Strike, and it also needs an Unpowered Orb. Decide whether your immediate goal is a weapon or more casting supplies before committing your rune stock. Use the requirements of the action you can select in your Demo, rather than an Alt Magic conversion or training table from the original game.
Check the Menu, Unlocks and Stopping Conditions
- Cannot find the Alt Magic action you expected? Check the current in-game Magic interface and use the relevant production skill instead of following a menu route from the original game.
- Runecrafting still locked? Check its Mining and Crafting requirements and the Mind Golbin defeat requirement; reaching a skill level alone does not meet the whole unlock.
- Production stopped before your target? Check the available ingredients, any currency cost and your stop condition. Offline actions also consume materials and respect stopping conditions.
Keep Early Access Bonuses Separate
Astrology, Herblore and Agility are excluded from the Demo and announced as additions for Early Access. Their bonuses are intended to help with rune production, among other areas. Budget your Demo supplies using the recipes and bonuses available in your current game.