Start With Woodcutting and Follow the Unlocks
Start with Woodcutting in Melvor Idle 2, then meet the skill levels and action milestones below to unlock the other Demo skills. Astrology, Herblore and Agility are excluded from the Demo and are announced for Early Access.
Demo Skill Unlocks and Resource Chains
The table covers the playable skills in Demo 0.11.4. Where a skill lists several requirements, complete them all. Use the resource role beside your target skill to work backward toward the materials you need.
| Skill | Unlock Requirements and Resource Role |
|---|---|
| Woodcutting | Available initially. Supplies logs and gathering materials for other skills. |
| Fishing | Woodcutting level 2. Catches fish that Cooking can turn into food. |
| Mining | Woodcutting level 2. Supplies ore for Smithing and Rune Essence for Runecrafting. |
| Smithing | Mining level 2. Makes stone equipment, smelts bars and forges metal items. |
| Crafting | Woodcutting level 5. Makes materials and tools, including String, Bowstring and hunting equipment. |
| Cooking | Catch 20 Raw Shrimp. Prepares food, including cooked fish and meat, for combat. |
| Firemaking | Gather 50 Normal Logs. Burns logs and remains. |
| Farming | Obtain one Bird Nest and discover three Potato Seeds. Grows crops, herbs and timber. |
| Fletching | Kill one Golbin. Makes bows and ammunition for Ranged combat. |
| Hunting | Crafting level 3 and five crafted Basic Snares. Supplies animal materials for food, equipment and further production. |
| Beastcrafting | Hunting level 15 and one trapped Bushland Rabbit. Turns hunted materials into equipment and utility tools. |
| Runecrafting | Mining level 8, Crafting level 5 and five Mind Golbin kills. Makes runes and Magic equipment. |
| Thieving | Cooking level 10. Obtains currency, ingredients, materials and equipment from theft targets. |
| Ranching | Collect 200 Normal Logs and earn 20,000 cumulative GP from sales. Raises animals for materials and cooking ingredients. |
| Attack | Craft a Stone Sword and cook 10 Shrimp; supports melee accuracy and weapon requirements. |
| Strength | Craft a Stone Sword and cook 10 Shrimp; supports melee damage and gains XP through suitable attack stances. |
| Defence | Craft a Stone Sword and cook 10 Shrimp; supports evasion and armour requirements. |
| Hitpoints | Craft a Stone Sword and cook 10 Shrimp; determines maximum health and gains XP through damage-dealing combat stances. |
| Ranged | Craft a Stone Sword and cook 10 Shrimp; uses ranged weapons, with bows and ammunition supplied through Fletching. |
| Magic | Craft a Stone Sword and cook 10 Shrimp; casts spells using runes, with runes and gear supplied through Runecrafting. |
| Prayer | Craft a Stone Sword and cook 10 Shrimp; provides combat bonuses while you can pay the selected prayer's Prayer Point cost. |
| Slayer | Craft a Stone Sword and cook 10 Shrimp; provides assigned enemy-kill tasks. |
Follow the Hunting Route to Beastcrafting
- Train Woodcutting to level 5 to unlock Crafting and gain access to Flax Bush.
- Gather from Flax Bush to collect Flax and occasional Stick drops for your hunting supplies.
- Train Crafting to level 3 to unlock String and Basic Snare.
- Craft String to supply the processed ingredient used by Basic Snare.
- Craft five Basic Snares at Crafting level 3 to unlock Hunting. Each snare needs two Stick, three String and one Stone.
- Train Hunting to level 15 so you can hunt Bushland Rabbit.
- Trap a Bushland Rabbit to complete the remaining Beastcrafting unlock requirement.
Progress Through Mastery Guild Tasks
Mastery Guilds replace the original game's per-item mastery with a task-based system of points and ranks. Completing a task adds its category's base points to the relevant skill's guild. If that task stops being complete, its points are removed.
Read the task's exact condition before choosing what to train. Prayer tasks include reaching level 10, reaching level 30, and spending 3,000 Prayer Points against Ranged enemies of combat level 10 or higher. Those goals call for different preparation, so match your training to the task rather than repeating an unrelated action.
A player report notes that doubled output does not necessarily count as extra crafting actions for a task requiring creations. Check the task's progress after a crafting batch before committing more materials. When setting a crafting stop condition, Recipe Creations counts crafts, while Products Gained counts output items.
Demo Limits and Announced Early Access Changes
| Version | Skills and Progression |
|---|---|
| Playable Demo | Skills cap at level 60. Astrology, Herblore and Agility are excluded; Mastery Guild tasks extend through Novice and Easy. |
| Announced Early Access | Planned for November 17, 2026, with a level cap of 99, the addition of Astrology, Herblore and Agility, and four new Mastery Guild ranks. |
| Broader Game Plans | The Steam page advertises 29 skills and a maximum level of 120. These are broader plans, separate from playable Demo limits and the announced Early Access launch cap. |
Astrology is announced to provide permanent bonuses to every skill and special content unlocks. Herblore will create potions for every skill, with stronger rewards at higher tiers. Agility will offer techniques that unlock content and utility gear for selected non-combat skills.
When a Skill or Action Stays Locked
- Beastcrafting still closed at Hunting level 15: trap a Bushland Rabbit. Reaching the level alone does not complete both requirements.
- Runecrafting still closed: check Mining level 8, Crafting level 5 and five Mind Golbin kills. Meet every condition, including the combat milestone.
- Ranching still closed: check the 200 Normal Log requirement and 20,000 cumulative GP earned from sales. The sales milestone is cumulative earnings, so do not judge it only by your current wallet.
- A recipe stays locked at the Demo level cap: skill level and content access are separate limits. For example, Yew Tree requires Woodcutting level 60 but is locked in the Demo.